![Juan Linietsky on Twitter: "This should make depending on third party 2D animation software like Spine, Dragonbones or CoaTools not a requirement any longer. Animating directly in Godot is great, because you Juan Linietsky on Twitter: "This should make depending on third party 2D animation software like Spine, Dragonbones or CoaTools not a requirement any longer. Animating directly in Godot is great, because you](https://pbs.twimg.com/media/DwaowN2WoAA72KN.jpg)
Juan Linietsky on Twitter: "This should make depending on third party 2D animation software like Spine, Dragonbones or CoaTools not a requirement any longer. Animating directly in Godot is great, because you
![Polygon2d editor- Ability to Add/remove/move internal vertices - edit topology · Issue #20601 · godotengine/godot · GitHub Polygon2d editor- Ability to Add/remove/move internal vertices - edit topology · Issue #20601 · godotengine/godot · GitHub](https://user-images.githubusercontent.com/6495061/44956777-2bb4f200-aec1-11e8-9967-b0fc46032d0b.png)
Polygon2d editor- Ability to Add/remove/move internal vertices - edit topology · Issue #20601 · godotengine/godot · GitHub
GitHub - samuelbigos/godot_2d_navmesh_generator: Godot plugin that generates a 2D navigation mesh from collsion nodes.
Godot Engine | Please help. Why does my texture become black-white when export to godot from blender | Facebook
![Juan Linietsky on Twitter: "Guess what's coming to Godot 2D Engine? https://t.co/dEjsPpG22r" / Twitter Juan Linietsky on Twitter: "Guess what's coming to Godot 2D Engine? https://t.co/dEjsPpG22r" / Twitter](https://pbs.twimg.com/media/DcNLfeVWsAAZlGH.jpg)